← The programme Week 03 · 2 sessions

Plan: the experience and the system

SESSION 01 · TUESDAY

Designing the experience

Tonight your bet becomes something people can try: a journey, a clickable prototype and two honest usability tests.

You will be able to
  • Write MVP objectives: what this MVP must prove, with a threshold set before building
  • Map today’s and the future journey, and the fewest steps to the first value moment
  • Choose the prototype fidelity that answers the question you need answered
  • Build a clickable prototype as a Claude Artifact and test it without leading anyone
  • Apply five accessibility essentials before anyone tests your prototype

OUTPUT · MVP objectives + journey + prototype + notes from two usability sessions

SESSION 02 · THURSDAY

How software products work

Behind every screen sit a few simple parts. Learn them, model what your product remembers, and make your first decision.

You will be able to
  • Explain the five parts of a web product in plain English, using your own product
  • Model your product’s nouns: entities, fields, relationships, owner and lifecycle
  • Choose a simple first architecture and explain why it beats a fashionable one
  • Write an Architecture Decision Record that a newcomer could follow
  • Explain authentication vs authorisation and apply five security-by-design basics

OUTPUT · System sketch + data model in 03-design.md + first ADR in product/decisions/