← Week 03: Plan: the experience and the system SESSION 01 · TUESDAY

Design the journey before you design the screens

Tonight your bet becomes something people can try: a journey, a clickable prototype and two honest usability tests.

Journey mapFirst value momentArtifact prototypeUsability testAccessibility
Present slides Full screen, one slide at a time · 14 slides
TONIGHT 01

Tonight’s outcomes

  • Write MVP objectives: what this MVP must prove, with a threshold set before building
  • Map today’s and the future journey, and the fewest steps to the first value moment
  • Choose the prototype fidelity that answers the question you need answered
  • Build a clickable prototype as a Claude Artifact and test it without leading anyone
  • Apply five accessibility essentials before anyone tests your prototype

OUTPUT · MVP objectives + journey + prototype + notes from two usability sessions

MVPAI · STEP 05 02

MVP objectives: what this MVP must prove

  1. OBJECTIVEOne sentence about behaviour: tutors confirm a first booking without the founder’s help
  2. METRICWhat you will count: invited tutors who confirm a learner’s request on their own
  3. THRESHOLD SET FIRSTWritten before building: at least 6 of 10 within 14 days (illustrative)
  4. IN SCOPEOnly what the proof needs: request a slot, see it, confirm it
  5. OUT OF SCOPEWritten down so it stays out: payments, reminders, calendar sync, agencies

A threshold set after the result proves nothing. Write it down before you design or build.

THE IDEA 03

The journey: from trigger to return

  1. TRIGGERSomething makes the problem real right now: a parent needs a lesson this week
  2. DISCOVERThey find a way to act: a link from the tutor, a recommendation, a search
  3. TRYThey take the first step and decide whether it is worth the effort
  4. FIRST VALUEThey get the result they came for, for the first time
  5. RETURNThey come back unprompted, because it worked last time

Design the whole path. A beautiful screen in the wrong place still loses the user.

WORKED EXAMPLE · TUTORDESK 04

TutorDesk today: where tutors lose bookings

Starting point

“Tutors need a nicer calendar, so let’s design a calendar screen.”

Reframed

A parent messages at 21:40 on WhatsApp. The tutor sees it next morning, checks a paper diary, replies at lunch, and the parent has booked elsewhere. The loss is the gap before confirming.

Ask

  • Where exactly does the enquiry go cold?
  • What does the tutor do today to work around it?
  • Which step would TutorDesk remove, not just digitise?
  • How could you watch this happen rather than ask about it?
THE IDEA 05

Screens first vs journey first

Screens first

  • Starts with a dashboard, settings and a logo
  • Designs features nobody needs in the first week
  • Debates colours before the path works
  • Finds the gaps only when real users get stuck

Journey first

  • Starts with the trigger and the outcome the user wants
  • Designs only the screens on the path to first value
  • Leaves settings and extras for a later version
  • Finds the gaps on paper, before anything is built

A screen is one step in a journey. Know the step before you draw the screen.

THE IDEA 06

The first value moment

  1. DEFINEThe moment the user first gets the result they came for, written as an event
  2. TUTORDESKThe tutor confirms a requested slot and the learner receives the confirmation
  3. MEASURECount the steps and minutes from trigger to that moment
  4. CUTRemove or postpone every step that does not move the user towards it
  5. PROTECTNothing else in the design may get in its way

If a step does not move the user towards first value, it waits for a later version.

THE IDEA 07

Low fidelity vs high fidelity: when to use each

Low fidelity: sketches, paper

  • Answers: are these the right steps in the right order?
  • Minutes to make and easy to throw away
  • People comment on the idea, not the colours

High fidelity: clickable, real

  • Answers: can people complete the task without help?
  • Needs realistic words, names and times to be believable
  • Risk: polish makes you attached and makes testers polite

Choose fidelity by the question. Tonight’s question: can a tutor confirm a slot unaided?

CLAUDE STUDIO 08

A clickable prototype as an Artifact

Prompt for Claude
I’m designing TutorDesk, a booking tool for solo tutors who lose lesson requests in WhatsApp and email. I want a clickable prototype so I can test one thing: can a tutor confirm a requested slot without help?
<journey>[PASTE FUTURE JOURNEY]</journey>
Please build it as an interactive Artifact with three screens only: the learner’s request form, the tutor’s list of pending requests, and the confirmation. Use realistic names and times, plain labels and a visible keyboard focus. If a step in my journey is unclear, ask me before inventing it. Done = I can click from request to confirmation in under a minute.

Check the response

  • Only the screens on the path to first value?
  • Labels in the words a tutor would actually use?
  • Can you complete the task with the keyboard alone?
THE IDEA 09

A five-person usability test

  1. TASKGive a goal, not instructions: “A parent wants Tuesday at 4pm. Sort it out.”
  2. OBSERVEAsk them to think aloud; watch where they hesitate, misclick or reread
  3. STAY QUIETDo not help, explain or defend the design; the silence is where findings appear
  4. PROBEAfterwards ask “What did you expect to happen there?”, not “Was that easy?”
  5. RECORDWrite what happened, where, and their words; keep your opinions separate

About five people per user group reveal most big problems. Run two tonight and three more this week.

THE IDEA 10

Accessibility essentials: five checks before anyone tests

Shuts people out

  • Hint text inside fields instead of labels; it vanishes as you type
  • Only works with a mouse; no visible focus as you tab
  • Pale grey text; the layout breaks when text is enlarged
  • “Invalid input” in red, with no clue how to fix it

Lets everyone in

  • Every field has a visible label that says what to enter
  • Every action works by keyboard, with a visible focus outline
  • Strong contrast, and the page still works at 200% zoom
  • Errors say what went wrong and how to fix it, not by colour alone

Accessible design is clearer design for everyone, including a tired parent on a phone at night.

CLAUDE STUDIO 11

A neutral test script, then honest findings

Prompt for Claude
I’m about to run two 10-minute usability tests of my TutorDesk prototype. I want a script that doesn’t steer people, so I can trust what I see.
<task>[MY TEST TASK]</task>
Please write: a 30-second welcome saying we are testing the design, not the person; the task as a realistic scenario that names no buttons or screens; three open follow-up questions. After the sessions I’ll paste <notes>[PASTE SESSION NOTES]</notes>. Then list each problem with where it happened, how many people hit it and a short quote. If the notes don’t show something, write “not in the notes” rather than guessing. Done = a script I can read aloud in two minutes, and a findings table.

Check the response

  • Does the task avoid naming buttons or screens?
  • Are the questions open, never “Was that easy?”
  • Is every finding backed by something observed?
WORKSHOP · YOUR PRODUCT 12

Workshop: journey, prototype and two tests

Say what your MVP must prove, map the path to first value, prototype it, then watch two people try it without help.

  1. 0–5 min: write MVP objectives: objective, metric, threshold now, what is in and out of scope
  2. 5–13 min: map today’s and the future journey in five steps; circle the first value moment
  3. 13–29 min: brief Claude for a prototype of only that path; run the five accessibility checks
  4. 29–44 min: pair up; each runs two 7-minute tests with your neutral script while the other notes
  5. 44–49 min: write findings: problem, where, how many, quote, and what you will change
Deliverable

Objectives, journey, prototype in 03-design.md; test notes in product/evidence/

GATE 13

Prototype rubric

  • MVP objectives name a metric, a threshold written before building, and scope in and out
  • Journey map shows today and the future for one named user, with first value marked as an event
  • Prototype covers only the path to first value and can be clicked through end to end
  • Passes the five checks: labels, keyboard, contrast, clear errors, 200% zoom
  • Test task gives a realistic goal without naming buttons or hinting at the answer
  • Notes from two sessions list each problem with where it happened, how many, a quote

HOMEWORK · Three more tests with real target users; change the prototype and log what changed